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Disney's A Christmas Carol video game review

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Disney's A Christmas Carol video game review Empty Disney's A Christmas Carol video game review

Post  ivyivy Thu Dec 10, 2009 10:40 pm

This the simpsons dvd video game should be enshrined in some museum as a litmus test for just how fardisney dvd a release of this kind can coast on festive goodwill. disney dvd collectionBefore one is able to dissect its value as a piece of entertainment, one has to take certain considerations onSouth park dvd board.family guy dvd This is a game aimed primarily at children and it is designed to be consumed while the Disney animated feature it's basedthe simpsons dvd on is still fresh in their memories. It's not intended (hopefully) to be too challenging, nor is it meant to occupy a space in any avid gamer's collection. It's design and content seem to indicate that it's meant to be considered only as a marketing peripheral American dad dvdto the new Disney film. One could argue that, at the very least, it introduces its target audience to a story by Charles Dickens, and this is no bad thing. However, depending on your level of Christmas cheer this Nintendo DS game is either a disposable piece ofdisney dvd collection festive fun or a poorly designed cash-grab.


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Avatar movie: history of 3D disney dvd box setcinemaWhile the game's level of appeal may be open to debate, the paucity of its content isn't. The game's story mode takes just under an hour to beat and once that's been done there's precious little here to keep anyone entertained. The game follows the events of Dickens' classic tale with the player occasionally being called on to solve the odd puzzle to move the plot along. This involves shifting items on the screen around in a certain order with the stylus. There is usually one solution, or one sequence of events required to unlock the next stage of the story, so once the story mode has been beaten, there's very littleSouth park dvd reason to play it again. The puzzles are a mixed bag. Most of them are insultinglythe simpsons dvd easy, but there are a couple which have solutions that aren't immediately obvious. In these instances, however, this is sometimes a due to a fault in design; one example of this occurred when we had to tickle Scrooge's feet and while placing the stylus exactly on the right point produced the desired effect, moving it a fraction of an inch to either side produced a dialogue window.

As A Christmas Carol's main disney dvd box setstory mode unfolds, the player will come across a selection of mini games. These are based around arbitrary activities such as playing cards, flicking coins and making Christmas South park seasondinner. The design of the mini games is patchy. The card games are quite good and the cooking game isn't bad. However, some of the games are frustrating and badly designed – stand outsfamily guy dvd in this regard include the snowball fight and coin flicking games which involve zipping the stylus across the screen with varied results. Another example of a poorly designed game involved using the stylus to tap out notes on a fiddle which felt muddledthe simpsons dvd and unresponsive. As hit and miss as these experiences are, however, at least they don't hold up the game because, unlike the other puzzle games, players don't evendisney dvd collection have to beat the mini games to move the story along.

ivyivy

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